Xbox has also freshened up on a commitment made last year to add Accessibility Feature Tags so that designers can easily use metadata tags to express to players can quickly in Xbox’s catalogue of games for sale and on Game Pass that their game has the right level of accommodation to meet unique needs.
The best time to think about making your game accessible for all is when you’ve first begun thinking about your game. But it can be hard to know where to start and there are plenty of misconceptions about the time, financial investment, and workforce energy it takes to make a game accessible. Microsoft removed a lot of that pressure when the published the Xbox Accessibility Guidelines back in October of 2019. Yesterday, they dropped Version 3, which includes a new mental health guideline, as well as information on motion sickness and expanded details on text sizing, audio, difficulty, UI, and pretty much every other stage of development. If you are looking to learn about game accessibility at all, you would be foolish not to visit this public compendium of lessons from Microsoft and their partnered studios. Frankly, it almost feels like stealing from some of the greatest minds in game accessibility!
In case you haven’t figured this out yet, Microsoft is selling secrets about accessible game design… for free. So I guess they are just giving them away with the hope that you’ll consider using them to make sure we all keep on playing to win.