Warframe Developer Reveals its ‘Mirror Universe’ game Soulframe

A Free-to-Play MMO Focused on Melee this Time Around

The developer behind Warframe, Digital Extremes has revealed its newest game, Soulframe which is set to be a fantasy-based free-to-play MMO that is “heavily influenced by themes of nature, restoration, and exploration” alongside other works including Princess Mononoke and The NeverEnding Story. This will help the developer create a world that is “the collision between industry and nature. In service of that, the world will show its displeasure toward players who occupy it” as reported by the Washington Post.

“The conceit [of ‘Soulframe’] is that the world itself is a little angry about what’s been done to it, and the grounds underneath tend to shift throughout the day. So there’s going to be proceduralism within the cave networks and crevasses and so on underneath the world, ”Soulframe creative director Geoff Crookes said in an interview with the Washington Post.

The game was originally announced at TennoCon 2022, the studio’s newest IP is less of a sequel to Warframe and more of a ‘mirror universe version’ to what a free-tp-play shooter was – both in terms of setting and gameplay with the focus being on comparatively slower melee combat rather than shooting mechanics this time around. Taking the lead on Digital Extremes’ newest project is former Warframe director, Steve Sinclair. To get a visual idea of the game, an almost six-minute NSFW look at the game has been released.

“Where ‘Warframe’ is focused on shooting, this one’s focused on melee. Where ‘Warframe’ is super fast and crazy high-speed, this one’s going to be a lot more slow and heavy. But it still has a lot of similarities to the genre that we have experience in,” Sinclair said in an interview with the Washington Post.

Sourlframe will feature an open hub world but even though the game’s “basic concepts” has been around the studio since 2019, they do note that development is early on in development as only a small group of artists were on the development up until February. Even with that said Sinclair says in hindsight it might have been too early to announce Soulframe but wanted to show the community their open development progress “in terms of transparency and making sure they understand how we think, we tend to be a lot more open … than most studios.”