Valor Mortis

Valor Mortis Final Preview

One More Level’s Ghostrunner was a high-octane cyberpunk adventure that was as much about speed and precision as it was about corporate oversight. Now, the studio’s next title is a first-person Soulslike that’s set in a bizarre, Napoleonic Europe. It’s a setting we’ve never seen before but one that’s honestly exciting to see flesh out.

As a resurrected French soldier who served Napoleon. You rose for Napoleon; now you must use the corrupting power of a plague-like substance to save humanity. How does it play, and should you consider it? From the time I’ve spent in this world, I’m eager to learn more about it and where it’ll lead us.

Stop Napoleon

You play as William, a soldier of the Grande Armée, brought back to life from his grave on the battlefield. Awakened in a plague-ridden Europe, he finds former allies corrupted by the Nephtoglobin, a substance that provides him supernatural powers. William must use his new powers to take on Napoleon’s Eternal Guard.

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It all sounds very European, doesn’t it? Well, in the build I’ve been playing, Valor Mortis proves it’s got some great bones. Leaning into being a first-person Soulslike is a great idea because there are very few titles like it (if there are any).

Valor Mortis Shows So Much Potential

The preview build doesn’t pull any punches, dropping you right into the thick of things. You wake in a battlefield covered in hundreds of bodies, being chided by Napoleon himself to get up before being let loose in a forest filled with dead and decaying soldiers. The battlefield is covered not only with bodies but also with a corruption that permeates everything. A weird, otherworldly element encapsulates the trees and rocks, conveying how corrupt this world has become.

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Valor Mortis has many elements Soulslike fans will recognize, like how attacks work and the endurance needed for actions like attack, dodge, and block. William wields a sabre to perform a light attack by pressing the attack button, or a heavy attack by holding it. Combat is familiar: you can attack, dodge, parry, and block, and each costs stamina.

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Enemies also have a posture bar that only perfect parries and attacks can break, leaving them vulnerable to a finisher. Both finishers leave enemies open to a takedown, which varies by weapon, and they’re pretty damn cool. The game includes light stealth elements if you can sneak up on an enemy. After following a certain path, you eventually reach a soldier with an open chest; as you get closer, you gain your first power, Fire Transmutation, which lets you burn enemies.
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You’ll inevitably move through linear paths that include light platforming, dodging soldiers with rifles, and a few other beats before hitting the more open-ended section of Valor Mortis. Using lanterns to rest, you can recoup health, upgrade William’s abilities and flasks before pressing onward.
You’ll die often, and sometimes, it won’t be your fault. I’ve had instances where I’d be moving across a beam only to be sniped from a distance and fall to my death. It happened repeatedly, but I’m fine with that – thankfully, the pistol and blunderbuss make quick work of ranged enemies. You can also use them to take out obstacles and create bridges between areas.
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And with each death, you’ll also hit several shortcuts that make the trek across this unique landscape easier. As you defeat the supernatural enemies and former soldiers, William can use his newfound abilities to burn away webs to make it faster to move forward. Plus, an assortment of bridges, gaps, and elevators lets you move around, reminiscent of FromSoftware’s level design.
Valor Mortis so far has left a pretty positive impression on me. I’m excited to see how the rest of it pans out, but the opening hours show this is something you’ll want to keep an eye on, even though it launched during such a busy period. Combat offers a challenge, navigation is fun, and I’ve seen some great bosses that give you plenty of chances to grow and learn.