Torchlight Frontiers is no longer the game it was announced as back in August 2018. Instead, the series which was once developed over at now defunct Runic Games is now releasing as Torchlight III and it is no longer a free to play MMO title.
So when new developer Arc Games revealed the news that Torchlight III is not only a name change but also a new design approach to how the game is developed. For the price of a retail game, you’ll be able to enjoy the game as you wish – online or offline. Thanks to Alpha testers and their feedback, the decision to shift the series into a paid title was considered and “the best course for the game.” Coincidentally, this allows the series to return to their roots, allowing the developers the chance to make a true sequel.
Here are some of the changes made in order to accommodate the new business model for Torchlight III.
The game now follows the classic Act structure from previous titles. Players start at the Imperial Outpost besieged by goblin hordes. They then follow the trail of nether corruption into lands overtaken by Hyvid and finally reach the [redacted] Peaks and their cavernous underplaces ruled by the electrifying [redacted]
Horizontal progression has been removed, so all Frontier-specific levels, gear stats, and scaling has been removed as well. We are returning our progression systems to better work in tandem with this.
Most zones are now private by default to give a better play experience. Players can still meet each other in public town levels and form parties to play together in instanced combat zones.
When creating your character, you can now select Online or Offline Mode. Characters made in Offline Mode do not require an internet connection to play, but will also not be able to participate in multiplayer games.
We have removed the in-game real-money store.
If you’re on board with the changes, you can expect console ports later this year with the game arriving on Steam this summer.