And The Walking Dead refuses to die — especially in video game form!
It’s GameMill Entertainment and Brazilian studio Flux Games’s turn with the AMC IP that keeps… well, walking on.
The Walking Dead: Destinies, launching across consoles and PC on November 17, is a third-person action-adventure experience with ranged and melee combat reminiscent of Naughty Dog’s behemoth The Last of Us.
The admittedly concerning-looking combat — which centers around bats, katanas, revolvers, shotguns, and crossbows — comes paired with a narrative-driven element that allows you to stay the course of the AMC series’ history or forge your path through iconic The Walking Dead locations, including Atlanta, the Greene family farm, the prison, and Woodbury.
You’ll be able to go forward with those you’ll save, and you’ll likely be impacted by those you let die. There are twelve show regulars to work with here.
It’s hard to see in this more narrative trailer, but The Walking Dead: Destinies also features a collecting element and base defence that will build out the gameplay.
I’m also worried about the amount of shoehorning in this trailer. Early signs point to scenes and dialogue staying the same with character models and voices switching out. It sours Bethesda and other narrative-driven studios’ games for me.