Since being revealed in March 2019, there has been very little information about this new title, which is looking to expand upon Gollum’s story and is taking inspiration from the novels rather than the films from Peter Jackson. We know that the game is set after Sméagol has been corrupted by the One Ring and before the Stoor meets Frodo.
The Lord of the Rings: Gollum is also taking inspiration ane redesigning the character, shifting away from the Andy Serkis inspired Gollum, and looking to use what Tolkein imaged in the pages of his novel.
What about how the game plays? Well, according to Lead Designer Martin Wilkes, it plays like Prince of Persia! “The game mixes stealth with vertical climbing parkour,” says Martin Wilkes in an interview with IGN. “If you want a reference you might think of it as similar to Prince of Persia. It is mostly a non-combat game, but Gollum will be able to stealthily take out enemies. However, this will not be easy and always come with big risks. We want players to carefully weigh these encounters. After all, Gollum’s strengths lie in cunning not combat.”
In addition, Gollum will also internally be at odds with Sméagol, which will lead to the player making decisions based on the dominant personality. It’s going to affect how the game feels and how that personality will take the lead with animations, the world around Gollum, gameplay, and dialogue.
The Lord of the Rings: Gollum is scheduled to launch next year on Xbox Series X, PlayStation 5, and PC.