As It Turns Out Tetsuya Nomura Was Picky About Sora’s Appearance In Smash Bros.
Speaking to Game Informer about the Kingdom Hearts series, director Tetsuya Nomura spoke about Sora finally joining the Super Smash Bros. Ultimate roster last year and how much of a hand he had in the process.
Sora’s appearance was a huge deal to a lot of people and not only because of how special the character is, but also because his inclusion marked the end of the development of the wildly successful series from Nintendo. While we do know that Sora won the Fighter Ballot hosted by Masahiro Sakurai it was a meeting at an industry award ceremony, where Sakurai met a rep for Disney telling the employee he wanted to get Sora into the game. The Disney rep “thought it would be a great idea too.”
During the interview with Game Informer, Nomura confirmed the story from Disney and how they wanted Sora to join the roster. “Obviously, I was very happy that we were able to have Sora make an appearance in Smash Bros. Ultimate. Most of the feedback when Sora was [announced] for Smash Bros. Ultimate was, ‘I can’t believe Disney okayed for him to be in this game.’ Behind the scenes, I was actually the one being very picky about his appearance in Smash Bros. Disney was the one that was like, ‘Go ahead! This is a great opportunity,'” Nomura says.
“I thought it would be tough to pull off because it might clash with the established lore in Kingdom Hearts and the Disney worlds, so it was an opportunity I had to consider very carefully. After seeing how happy everybody was in welcoming Sora to Smash Bros., I feel like the end result was really great.”
Nomura’s background was always with character designs and it makes sense he would want Sora to look absolutely perfect.