• Rift Apart

    Insomniac Games’ Game Director Mike Daly on Accessibility

    Ratchet & Clank: Rift Apart is out now! Reviews have been overwhelmingly favourable, with our own Bobby Pashalidis calling it “basically if Pixar took on Ratchet & Clank then made an interactive movie.” You may recall that I tried my hand at writing about the features for control and optimization the...
  • Rift Apart

    Review: Ratchet & Clank: Rift Apart

    Ratchet & Clank: Rift Apart is the first true exclusive you shouldn't miss. Newcomer Rivet is one of the best protagonists in years and fits in seamlessly into the lore and Insomniac Games improves on the gameplay, introduces new mechanics and creates a playable Pixar film....
  • Rift Apart

    Insomniac Games’ Ratchet & Clank: Rift Apart Is Very Accessible

    It would appear that Insomniac Games is quite committed to having their forthcoming entry into the Ratchet & Clank franchise inducted into the accessible video games masterclass. A couple of days ago, they released a rather extensive list of accessibility options that are organized as you would find them...
  • Mark Mothersbaugh

    Building the Score with Ratchet & Clank: Rift Apart with Mark Mothersbaugh

    Last week, Insomniac Games hosted a series of panels talking about crafting a new Ratchet & Clank story, how the team designed the game for PlayStation 5, building the world around Ratchet & Clank and how the score composed by Mark Mothersbaugh came to be. Marcus Smith spoke with...
  • Ratchet & Clank: Rift Apart

    Everything We Saw in an Exclusive Ratchet & Clank: Rift Apart Demo

    Last week, Insomniac Games held a virtual press event where we saw new gameplay, learned more about the systems powering the game, more about Rivet and how the music will make you hum along as you play the game. We start with Ratchet & Clank acknowledging they’ve been away...
  • Ratchet & Clank Rif

    Crafting a New Ratchet & Clank Story with Insomniac Games

    Insomniac Games’ Marcus Smith (Creative Director), Lauren Mee (Lead Writer), Lindsay Thompson (Senior Animator) sat down with the press to discuss the team’s approach to crafting a brand-new story for Ratchet & Clank: Rift Apart. Ratchet & Clank: Rift Apart is a new standalone adventure. We pick up as...
  • Marcus Smith

    We Spoke with Marcus Smith About Ratchet & Clank: Rift Apart

    Last week, Insomniac Games hosted a series of panels talking about crafting a new Ratchet & Clank story, how the team designed the game for PlayStation 5, building the world around Ratchet & Clank and how the score composed by Mark Mothersbaugh came to be. Bobby Pashalidis: It’s been...
  • Rift Apart

    How Insomniac Games Built the World of Ratchet & Clank: Rift Apart

    Last week, Insomniac Games hosted a series of panels talking about crafting a new Ratchet & Clank story, how the team designed the game for PlayStation 5, building the world around Ratchet & Clank and how the score composed by Mark Mothersbaugh came to be. Grant Hollis, the Art...
  • Insomniac Games

    How Insomniac Games Designed Ratchet & Clank: Rift Apart

    Last week, members of the press attended a virtual event with the team over at Insomniac Games. A panel that included Mike Daly (Game Director), Mike Fitzgerald (Core Tech Director), and Adam Noonchester (Lead Gameplay Program) delved into some of the principles the team uses when deciding on how...
  • The Most Anticipated Games of 2021

    Our Most Anticipated Games of 2021

    We’re officially one year into a global stay-at-home order due to the coronavirus pandemic. We’ve seen a lot of things happen over the last year and maybe video games have been your go-to to feel better and leave the stress of everyday life behind. While 2020 was an exceptionally...