This announcement slipped through the cracks due to the sheer insanity of Paris Games Week, but after seeing this one, we had to tell you about it! Do you remember Sphinx and the Cursed Mummy, which released back in 2003, for PS2, Xbox, and GameCube. The re-release will be available for PC, Mac and Linux – with THQ Nordic publishing the game. There’s also a ton of
Support for arbitrary resolutions and widescreen (HD, 4K and beyond), native multi-sampling anti-aliasing (MSAA) and anisotropic filtering (AF) for crisp details at 60 frames per second.
Rewritten 3D graphics engine in portable and modern OpenGL 3+, based on the original Xbox and PlayStation 2 versions, supporting volumetric soft particles.
Rewritten audio subsystem for cross-platform reverb and realistic distance scaling, together with stereo, 5.1, 6.1, 7.1 and HRTF sound output thanks to the new OpenAL Soft back-end.
Optional support for Xbox-style controllers with force feedback.
Plug-and-play; the player can switch between mouse/keyboard and controller during gameplay at any given time.
Full keyboard and mouse support. Added support to the interface so that buttons can be clicked and lists can be scrolled. The camera can be controlled with the mouse.
The game is based on the PAL version of the original game, fixing the notorious savegame bug of the NTSC version.
Fixed several graphical and collision-related issues that weren’t previously visible at lower screen resolutions.
Restored HD textures, carefully repainted several GUI elements to remove pillar-boxing and cover the widescreen areas while respecting and following the original artwork.
No GUI or HUD stretching.
I never got a chance to play Sphinx, it wasn’t on my radar at the time, I knew it existed but I was too caught up playing RPGs at the time to care for any other genre, with this re-release, I’ll be keeping an eye out, I could always use a fun, light-hearted adventure.