If you ever thought that Sony’s PlayStation VR was a fad and wouldn’t last, I’m here to tell you otherwise. In fact, Sony has done exceeding well by selling a whopping 4.2 million PlayStation VR units worldwide, confirming the news in a new blog post.
“We’re also very excited to reveal that we have officially sold-through more than 4.2 million PS VR systems worldwide as of March 3, 2019,” PlayStation social-media chief Sid Shuman wrote. “We’d like to thank our fans for the amazing support for helping us achieve the milestone.”
To confirm, that’s units sold and not shipped and there are 4.2 million people with PSVR units in their homes. That’s a high amount when compared to HTC and Oculus.
By comparison, Facebook’s Oculus Rift sold 300,000 in Q4 2018, the HTC Vive sold 230,000 and the PSVR sold 463,000 units in the same time frame. Of course, Sony’s VR platform works with their console, so native support comes from a console you already likely own. Compared to Oculus and HTC, those VR units often require a hefty investment into an expensive computer capable of running them.
VentureBeat reports that during the State of Play live stream yesterday, Sony revealed their numbers as well as new VR titles on the way:
PlayStation is also a globally recognized gaming brand with numerous developer partnerships. The publisher has leveraged those relationships to bring big-name VR experiences to the PSVR first. That includes hits like Tetris Effect and Resident Evil 7. And that’s on top of its first-party efforts like Farpoint and Astro Bot: Rescue Mission.
Sony announced the 4.2 million number as part of its State of Play video event today. During that presentation, the publisher revealed a number of new PSVR games and release dates.
If you haven’t already tried out PlayStation VR or are on the fence about it. Sony’s done an excellent job marketing their tech as a starting point for those who want to dive into virtual reality. Since reviewing PSVR in 2016, we’ve been huge fans and cannot stop talking about how much fun playing in VR really is.