Something Wicked Games Is Growing, Wyrdsong In Development

Something Wicked Games’ Founder Jeff Gardiner is happy to be showing off the growth of his new studio venture.

It’s been less than a year since Gardner introduced us to Something Wicked Games, and the studio already has more than 30 members helping to ship Wyrdsong, a preternatural AAA RPG.

“Since August, we’ve massively expanded. We’ve Incorporated in Canada, with our team reaching into Quebec, Ontario, and British Columbia. Stateside we have folks in ten states across the U.S,” says Gardner “In addition to generous paid time off and reasonable core hours, all of our full-time developers enjoy wholly covered medical benefits and automatic enrollment into retirement plans with a 3% contribution regardless of employee matching.”

Gardner is, of course, best known for 15 years of work on some of Bethesda’s top AAA games, and he’s brought over some incredible talent from games like The Elder Scrolls V: Skyrim, Fallout: New Vegas, Fallout 4, The Outer Worlds, Cyberpunk 2077 and God of War.

“And finally, we’ve made a ton of early progress on Wyrdsong. Our early focus on critical tech, defining the “3 C’s” of character, control, and camera, and distributing all of our data across multiple time zones and countries is no lean feat! We’ve also crafted our very own quest and story tool, building off invaluable input from ex-Bethesda and Obsidian folks who have had decades of experience crafting RPGs.

We’ve also written our main story, as well as three of our factions. In the engine, we’re crafting what’s known as our Beautiful Corner and our Gameplay Prototype. Our Beautiful Corner will define the visual look, feel, and fidelity of Wyrdsong. Our Prototype is where we work on the combat, character movement, and basic gameplay elements. Once completed we’ll fuse both together to fully define the Wyrdsong experience and start full game production.”

Something Wicked Games has also shared three new concept images for the game’s stunning world. See those below: