Wolfenstein II: The New Colossus was a commercial and critical success when it launched last year. The game was a follow-up to the 2014 reboot Wolfenstein: The New Order, a first-person shooter I appreciated for what it brought to the table and a game that really thought outside the box. With the assurance that Bethesda is wholly behind supporting the Switch so early, and porting over their older games to the Switch’s library is a welcome treat. Sadly, the Nintendo Switch hasn’t seen the first game in the rebooted series made available (that could change though) but for now, you can enjoy the sequel and all its glory on the go or at home as it captures the feel and looks with little compromise.
Panic Button is a hot ticket right now in my book as they are pumping out fantastic ports for Nintendo’s smash console after last year’s Doom port hit, the target was set on Wolfenstein II. This version of that game delivers the same experience you had last year, only now you can do so from the bus, the train, of your desk and aside from missing the DLC that release is a beat for beat port. Starting out immediately after the ending of The New Order, we join protagonist BJ Blazkowicz on a sub, where he is broken but alive, and on the run from the Nazis. Things of course, immediately escalate as they are discovered and thus begins The New Colossus.
Panic Button’s doing amazing work with the limitations of the Nintendo Switch, as with last year’s DOOM and Rocket League ports, it is mind-blowing seeing such massive AAA titles translate well as the game shrunk from a whopping 60 GB to 22 GB on the Switch, this is technical wizardry and impressive, even though the loss of detail can be noticeable during a session.
I spent a good chunk of my review playing in handheld mode and it was here I noticed the changes made from the version from MachineGames. For starters, the framerate drops to around 20 frames per second during intense gameplay. There is a noticeable drop in quality but that oddly enough isn’t an issue and that’s because when you’re barreling down on enemies, you’re focused on what’s happening in front of you.
When playing in docked mode, the game plays much better and more akin to the version released last year with a steadier framerate but during the action sequences and during the narrative moments is where a game like this shines, not in the backgrounds or environments. Even still, the watered down textures are worth the work involved to bring a great FPS game to the Nintendo Switch.
I would recommend playing the game in docked mode if you’re going to attempt playing The New Colossus on Nintendo Switch. You’re getting the same exciting, outrageous game from last year that except it’s on the Switch, and despite the downgrades made, looks great for what the system is capable of. If you play in handheld mode, I’d recommend learning some patience because it is far less superior to playing in docked mode. If you missed this game last year and have a Nintendo Switch, this game is worth your time.
[A copy of the game was provided by the publisher for review purposes]