It’s been two decades since the last WarioWare game graced Nintendo consoles. At the time, the frenetic and all-nonsense gameplay was erratic, wacky, and awesome. I always enjoyed the character, his first appearance in Super Mario Land 2: 6 Golden Coins was, and still is, my favourite game with him and to this day, enjoy any chance I get to play as Wario. Over the years, Wario has transitioned from an antagonist to an anti-hero and back and forth, but his silliness is unabashedly what makes his character such a hit.
For some, WarioWare: Get It Together! won’t click and they will not find themselves having a good time. The series has always been about managing mischief on a miniature scale. WarioWare has spent its existence basking in repetition, and often rapidly. The formula works because these short-burst gaming sessions yielded enough entertainment before moving on to the latest and great Mario title.
Wacky, Wavy, Wario!
WarioWare: Get It Together! Begins as Wario and friends are finalizing plans on a new video game console. Things don’t go as expected and soon everyone is slurped up by the system and brought into the game after a series of bugs and glitches wreak havoc. For a series that’s never once focused on narrative, I’m surprised that we even got this much but it’s a decent way to get these characters into the minigames.
Each minigame starts the same with everyone choosing the character from the roster — and then kicking off the minigame. Previous WarioWare played a bit differently with most of them requiring you to press the A button at a specific time. In Get It Together! things have changed by adding platforming to the mix. With your roster assembled, you’ll need to use the group to finish the game with each character having their own skills required to finish.
I’ll admit I was worried that by Nintendo changing the way the series works for the Nintendo Switch, I’d have less fun than other titles. I was wrong on that front and am happy to report that the silliness of the series continues to get weird.
Welcome to WarioWare, Inc.
Wario has a jet pack that often helps him knock things into place, but someone like 18-Volt can smack objects with energy, or if you like Young Cricket, serves as a more traditional character that runs and jumps over obstacles. Some characters share skills like Kat and Cryo, who are ninjas and fire shuriken. This boils down to how well these characters handle when you select them and how they help finish the minigames they are a part of.
Although some characters play similarly, a lot of the team makes sense. Some characters are unlocked in pairs at times, each one doing the opposite of their partner. However, you’re free to switch them out however you so chose, but you’ll still prefer some characters only because of your attachment to them once you find the ones you love to use. Could Nintendo have done more to differentiate characters? Yes, most certainly they could but when you look at the games you’re playing, it’s fine.
The entire game is playable with a friend or solo, you’ll need some Joy-Cons and someone who can keep with the insanity. Whichever way you decide to go about completing the game is up to you but playing with a partner is always recommended. About halfway through, the WarioWare: Get It Together! begins doling out additional game modes and by the end of the game, unlocks a Variety Park for up to four players.
After the story mode ends, you’ll see just how much you missed. I spent no more than three or hour hours finishing the campaign before seeing how much post-game content there is. As I mentioned, the end of the story mode unlocks the Variety Pack, packed with unique and new games for you to test out. I found that the new minigames were a slight bit longer than the story mode minigames but in the grand scheme of things, it’s all the same length.
If you want to try out the Wario Cup, the online ranked mode is basically weekly challenges being added. You complete the games, get your score, and see where you stack up against others around the world.
WarioWare: Get It Together! is absurd, wacky, chaotic, and ultimately, fun. I’ve always felt like Nintendo has the perfect series to experiment on game mechanics that can ultimately end up in bigger games and we’ve seen them attempt that before on handhelds. When everything is firing on all cylinders and you watch as the chaos unfolds, then you begin to understand why using Wario for this type of game makes perfect sense. Even with the game’s need to keep things moving, the flow somehow comes together and offers a wonderfully engaging game that works — be it with a friend or alone.
[A copy of the game was provided by the publisher for review purposes.]