Review: Omensight

Omensight has one heck of a concept, one that I found to be highly entertaining as I slowly begun to unravel the mystery the game was trying to tell me, I soon became more wrapped up in trying to solve it before the game could even tell me what I needed to know. There’s a wonderful story being told here, one that is unfortunately set back by gameplay that feels time-displaced, feeling like a relic of the PlayStation 2 era.

Developed by Spearhead Studios, the studio claims this is a spiritual successor to their other game Stories: The Path of Destinies, which recently had a free weekend on Stream, and is currently on sale in the PlayStation Store. Both games share a universe.


Hitting the ground running, you play as the Harbinger, a character tasked with solving the murder of the Godless Priestess, that death is linked to the end of the world, and it is up to you to find all the details to prevent this death. Using Omensight, the Harbinger can rewrite history to help save those in need, so you are tasked with following four generals on their last day to prevent their deaths. This allows you to learn all the necessary information to solve their murders, and upon successfully solving these problems, you gain access to additional Omensight, allowing the Harbinger to share these moments with another and help prevent the premature deaths of others.

Omensight shines with its characters and story. Time traveling is always hard to do properly, but when it nails the mechanic, it works, especially here where the idea is comprehensible and thoughtful. Instead of time following an event or place, time follows one of four characters, each time you revisit these characters, you learn more clues to help piece together the end of the world. Each time the world ends, you pick someone to follow, gain more insight, rinse and repeat.

Meeting each character and helping them within the story allows a strong insight into their beliefs, their motives, and their character. The excellent character designs and distinctive art style are impressive and the color choices make a good impression, adding its own personality to events unfolding. The soundtrack is also immersive, and often integral to what characters are doing, and feeling at any moment

My biggest gripe with Omensight was the battle system. It’s not much fun, and that’s a shame because everything else is great. Battles involve attacking by utilizing light and heavy attacks, dodging incoming attacks and chaining combos to unleash special abilities against enemies. Dodging is key to keep chains active, but all around the bonus skills feel out of place and honestly of little use when simple attacks are more than enough to annihilate the enemy.

Also in addition to the RPG elements, the Harbinger must engage in simple platforming stages spread out throughout the game, and while none are overly complicated, there were some jumps that had me scratching my head.


The things that Omensight excels are matter but the basic combat dampens the experience enough to make the system feel out of place. Luckily, with engaging characters, an original story, and great designs, I’d consider playing this game to experience these things. With a bit more polish, and I wonder what could have been. As it is now though, invest in the story but not the combat. I’m hoping we see another game in this world, it’s definitely one I want to return to in the future.