REVIEW: Layers Of Fear


Layers of Fear has been in Early Access on Steam for months, and it’s been on Xbox just as long. Now, we’re just days away from final launch on all platforms and I couldn’t be more excited to see what everybody thinks of the game. Bloober Team has created a haunting game that has left me in a state of uneasiness since I’ve begun playing Layers of Fear.

Layers of Fear is about a painter who has hit a creative block and the eventual descent into madness inside his own home. What happens in this Victorian house leaves an unsettling feeling in your stomach as you traverse the home that twists and turns into something supernatural.

The house itself is just as much the star as the painter. From the creaks of the floor, the whispers that seem to come from nowhere; each new sound I would discover as I slowly made my way through the halls put me in a perpetual state of fight or flight


Bloober Team has done an excellent job of creating this world that can instantly become the stuff of nightmares, the flicker of a light, turning around to see behind you, simple actions turn into difficult tasks here and the only option is to push forward through the darkness. They have built a personal hell that felt real to both the painter and myself. The way the development team arranges the house to the needs of the game is excellent, by allowing for an authentic way of making the player feel as the house is rearranging itself to question my sanity.

The story is there as you proceed and as you move throughout the house, you are left to explore and discover more about the painter, you will see that our protagonist is both cause and effect of his own demise. There is so much darkness in his life, uncovering why isn’t easy and it shouldn’t be, but boy it sucks.

Clunky controls are an issue here but nothing that some getting used to won’t fix.

Sound design is executed well here adding in a layer (ha!) of fear by utilizing the DualShock 4 speaker to bring hushed voices during exploration of the house adding in a score that is bone-chilling and used sparingly when needed to bring a sense of dread.

A major issue that needs to be addressed is the framerate. Luckily, Layers of Fear has little more than opening doors or cupboards to do so the framerate doesn’t affect the gameplay directly but does take away from the experience. Unfortunately, this issue was a hindrance on my experience on playthrough on PlayStation 4.


Start to finish, Layers of Fear has you on the edge of your seat that messes with your sense and leaves an unsettling feeling in your stomach that won’t subside well after you’re finished playing. There is plenty of bizarreness here to make any artist question their sanity.

Layers of Fear doesn’t reinvent the genre but does take what we know and spins it into a competent game that stands on its own thanks to great pacing, a creepy score, and scares that are genuine. While not for everyone, Layers of Fear is worth the time to check out, framerate aside that is.


Layers of Fear











  • The descent into madness
  • Ambience of the environment
  • Unsettling house


  • Framerate issues
  • Controls can be slow