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Review: Brawlhalla

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The popular free-to-play game, Brawlhalla, has made its way to the PlayStation 4. Heavily inspired by Nintendo’s Smash Bros franchise, Brawlhalla pits 4 players against each other with access to over 30 different fighters known as Legends. Now, fighting games are no easy task to master (for myself as well), and I won’t say Brawlhalla is an exception to that rule, but it definitely is different. Brawlhalla features 30-ish fighters, known in the game as Legends, and much like Super Smash Bros has it’s Mario and Kirby, Brawlhalla has Bodvar (the half-bear, half-man viking) and Azoth (undead warlord).

Unlike a lot of fighting games, there’s a sense of simplicity to Brawlhalla. Nothing feels too serious and hey, if you have to mash buttons, the game doesn’t really make you feel bad about it. Playing enough of a certain Legend levels them up fairly quickly. The higher level you get, the easier it is to fight with that character, so if you main a couple fighters then the game will be pretty fun with those fighters after a bit of time with the game. Understanding how each Legend plays is also something that the game makes quick to learn. Something I couldn’t quite grasp in Super Smash Bros.

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The fighters, or Legends as the game calls them, are designed really well. It does it’s best to create interesting characters while not having the luxury of featuring well known and fan-favorite players unlike Nintendo’s Smash Bros. The variety of fighters is rather expansive from Bodvar, a half-bear half-human viking to Cross, a 50’s gangster donning a trilby. One thing I enjoyed about such a huge roster of different fighters is each Legend has their own detailed backstory to learn about as well as their own unique stats and weapons. I invested hours into reading and learning about the various characters in Overwatch and I look forward to doing the same for Brawlhalla.

Now, Brawlhalla is a free-to-play game and these sorts of games usually bring some sort of pesky micro-transactions. Brawlhalla is no exception. The good news, though, is that gold and glory are easily attainable in-game and with enough time and work put into the game you honestly wouldn’t even need to touch the micro-transactions. Gold is easily acquired after each match and can be used to purchase new Legends, while Glory is awarded after every season of ranked play and this can be used to buy some cool skins and weapons for your legends. The only thing you’d need to spend real world dough on is the Mammoth Coins which can be used to purchase loads of cosmetic items, but only if you feel like it of course.

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To my own surprise, I’m not finding too much wrong with Brawlhalla. Aside from its little issue of trying to distance itself from its inspiration, the only other things I can fault Brawlhalla with has to do with it’s overall aesthetic. Navigating the menus can take some getting used to. The UI can get very cluttered at times with the amount of information that can be on-screen at one time, and it can be a little off putting. The artstyle (aside from the Legend designs) is about what you’d expect from a free-to-play game, decent. The music is nothing special, it’s there, and it adds a sense of ambience but it’s nothing to write home about.

Brawlhalla is, all in all, a very fun and addicting fighting game in the same vein as Smash Bros but at the same time isn’t afraid to do it’s own thing. Aesthetic issues aside, Brawlhalla presents us with a game you’d expect a big fat price tag slapped on it, but surprisingly enough is free. The fact that it does away with that pesky pay-to-win feature many free-to-play fighters have is definitely going to be music to a lot of players’ ears. If you’re looking for a fun and accessible fighter that’ll be hard to put down then download Brawlhalla on PS4 today. It’s definitely worth the price (it’s free).

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  • A Lot Of Fun
  • Addicting
  • The Legends Designs Are Cool
  • Does Away With Pay-To-Win
  • Good Amount Of Lore


  • Cluttered AI
  • Unspired Art Style
  • Limited Aesthetic