REVIEW: Assassin’s Creed Syndicate: Jack The Ripper


Assassin’s Creed Syndicate was for many a steady return to form for the Ubisoft franchise. After a disastrous launch on this generation with Assassin’s Creed Unity, fast forward a year and the community is divided right down the middle.


Luckily it went uphill and Assassin’s Creed Syndicate was a winner for the most part. With the game being set in Victorian London, the possibilities were there to pick and choose where the DLC would end up. So Ubisoft announced we would be dealing with infamous serial killer Jack the Ripper, the one who got away.

Set 20 years after the main story of Assassin’s Creed Syndicate, Evie Frye returns to London from India after her twin sibling Jacob has gone missing and a mysterious killer called Jack the Ripper is terrorizing Whitechapel, a borough of London.


The Evie we played as and the Evie we return as are vastly different women. The younger Evie has a penchant for killing and has no qualms doing so when needed. The older, wiser, and far more dangerous Evie prefers non-lethal combat and the way she holds herself so many years later.

The entire DLC will take you roughly 8-10 hours to complete and consists of roughly 10 missions that are within the city of London and Whitechapel. These locales are where the famous murders took place so it makes sense this is where we would be during the spree. The usual collectibles are strewn over the environment and add a way to kill time.


As with most of the DLC Ubisoft puts out for Assassin’s Creed, the content itself provides a new venue to experiment with formula, this time, Evie returns from India with fear bombs and spikes that provide a new way of non-lethal takedowns and interesting mechanics that allow Evie a different angle than killing and moving on to the next objective.

New missions arrive too, one that I particularly loved was being able to walk the streets of London and publicly humiliate men who would hurt prostitutes and have NPC’s laugh at them as you strong-armed these hurtful men to get what was owed to them.

With this content, we get to alternate between both Evie and Jack, but Jack is far more unhinged and brutal and is unlike anything the series has offered us thus far.


Returning to the series, we can once more have Evie to hire “courtesans” to distract guards to sneak past them in situations where it’s needed to get in and out without being seen. A welcome return of an older feature that has been gone for a while now.


Ubisoft has done well to represent these prostitutes as more than just sex workers, providing them with respect and class. These workers go hand-in-hand with the tale of Jack the Ripper and I am happy to see that their importance wasn’t lost in all this chaos this serial killer brought upon London.


The new content brought into Syndicate works well individually, but I found the lead up to the reveal and right up into the end to be rather lackluster and to be honest, boring. When you’ve played Assassin’s Creed yearly since 2009 and have had the pleasure of playing ACII’s DLC or Brotherhood’s Da Vinci DLC – which was easily my favourite – you have a certain standard to live up to. The DLC is by no means bad, there is a ton of content and it’s a solid reason to jump back into the game if you have already finished the story. There just isn’t a satisfying story in the DLC to tie back into the bigger world Ubisoft has been trying to build

Assassin's Creed Syndicate: Jack the Ripper











  • Fear bombs and spikes
  • Older Evie
  • Playing as Jack


  • The story falls flat
  • What does the DLC add to the world?