Times and Galaxy

Preview: Times and Galaxy

I’ve worked in the journalism and news industry for over 12 years. It’s a tough go, not going to lie. But the work is insanely rewarding and the people in it are just as great.

Translating that experience in any way can be challenging. Point-and-click adventures have touched on this from time to time with mixed results. When Times and Galaxy came across my digital desk, I was immediately intrigued by the humourous approach and colourful presentation.

I was able to get my hand on a preview build of the game, and I have to say, it’s a hilariously fun time with some interesting mechanics!

Welcome to Times and Galaxy Newbie!

The preview time with the game allowed me to play the first couple of hours and stories I was to investigate and cover. It all begins with quickly customizing your robotic journalist, and you’re off to a new job as a robot-reporting intern.

I immediately found the intergalactic setting and wild characters to be perfect for an adventure I’m sure will take a few twists and turns. Stars, ships, other robots, and even a few humans pop with colour and personality.

As in real life, the Times and Galaxy have a good reputation, but it’s short-staffed. So even though you’re the newbie, you’re quickly being sent off to your first assignment: a crashed ship on a junker-type planet. This task acts a little like a tutorial but also allows you to craft and experiment.

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Don’t Bury the Lede

Times and Galaxy is essentially a point-and-click adventure. But that’s not a knock on the game in any way. The pace of that genre could feel cumbersome or slow to some gamers, but I think the clever and hilarious writing in this game makes things feel quick and snappy.

The first assignment is a perfect example of this. You arrive at the crash sight, and there are police, junkers waiting to grab any scraps, witnesses, and a few other surprises you may (or may not) discover. Based on the questions you ask and what answers they may provide, you’ll gather notes on clues and potential facts you can use in your Times and Galaxy story.

Each individual you speak to has their motives and perspectives on what’s happened here. So, as a journalist, it’s up to you to piece together the truth and let the people know what occurred in this dusty and fiery mess in front of you.

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As Fellow Traveller says, “meet over 100 alien weirdos.” Even early on, there are a handful of these out at the scene and back at the newsroom. It makes the game shine even in the opening hours of play.

You can take the information you’ve gathered and craft a story at any point. Each piece is labelled as factual, sensationalized, of interest to aliens, and more. A simple menu pops up and lets you put down what the title, lede, and body of the story will include. After that, you get a quick idea of how well the readers enjoyed your story and what your boss thinks.

I anticipate that this will be a series of statistics that will accumulate and give you a reputation of maybe a gossip column-like writer, an “ambulance chaser,” or a robot that’s there for the cold, hard facts. I’m excited to see where it goes!

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Even though I only played a short snippet of Times and Galaxy, I can tell the developers have much to offer here. There are some entertaining personalities no matter where you look, and a lot of creativity on display.

It’s a game, I think, that all point-and-click fans will get something out of it. And even if that isn’t typically you’re the type of game, the presentation and writing alone are worth noting. Keep Times and Galaxy on your radar. I know I will!