Demon's Mirror

Preview: Demon’s Mirror

Cards, match mechanics, and magic!

Indie games and devs seem to mash up genres on a regular basis. Take fun, cool ideas in from one game and mold it with another and you might have something real unique!

Demon’s Mirror does just that as it incorporates a card-based system, a match game, and turn-based roguelike action. Indie developer Be-Rad Entertainment is putting together a fun and interesting game that brings these all together with mixed results

The Fantasy of Demon’s Mirror 

I got a chance to play the opening run and area of the game in a preview build. I have to say, despite my love for all of the genres it was moulding together, the above trailer didn’t really get me all that jazzed. Thankfully, getting my hands on Demon’s Mirror changed that. Mostly.

The game (or at least this build of it) begins with a really simple, short introduction that feels like the introduction to a fantasy novel. The player wanders through the woods and is sucked into this mystical mirror. How and why you are now a magic-wielding lizard, I don’t know. But at least it looks good!

The Demon’s Mirror preview throws you right into the mix. The tutorial tips pop up as soon as a new mechanic is introduced, and I found each of them to be a great explanation of how this game operates. If you’ve played any card-based or match-three-like battler, you’ll be familiar with the general idea of this game’s mechanics.

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Decks and Magic

Like one of my favourite games from 2023, Cobalt Core, Demon’s Mirror lets you accumulate cards based on your character or class, building a stronger deck as you progress. I was able to play as a wizard-like hero who fights through a forest and battles a Hydra boss.

Each fight was similar in function, but no matter who I faced against, none of the battles felt quite the same. Unfortunately, I didn’t find much variety in the cards themselves to keep me hooked in the play’s opening hour.

Of course, that particular issue will likely change as a number of heroes and corresponding decks will be available at launch.

The match-like mechanic is also a fun idea and an interesting way to bring mana, magic, and defence points into the mix. For example, I could match up seven shields to block enemy attacks or choose to buff some of my magic cards by creating a similar stream of green orbs. This was my favourite part of the game. It seemed simple and not all that complicated on the surface, but surprisingly, there was some depth there.

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My time with Demon’s Mirror was very short. It took me under an hour to complete two total runs in this opening area. I didn’t get a great sense of replayability because of this, but I anticipate that being a big part of the full product when it releases.

I wish there were a little bit more to dig into because, at this point, I can’t say just how robust the game will become. It’s something to keep a close eye on, though; some interesting and well-thought-out systems are in place. I hope they come together once 1.0 hits Steam.