Possibility Space

Former Undead Labs Founder Opens New Studio Possibility Space

Undead Labs has had some solid zombie titles over the last few years. Now, former co-founder Jeff Strain has announced the opening of his new studio Possibility Space, which includes several industry veterans.

Possibility Space is a distributed studio. What this means is it is different from remote, a term used today to include a head office. And yes, while Possibility Space does have an office in New Orleans, that doesn’t mean employees will need to travel to do their work. Instead, the idea behind the new studio is to give employees the freedom to work anywhere in the world.

Possibility Space is Made Up of Industry Veterans

“We felt this was the right time to create something new – a studio built from the ground up to embrace evolving needs and perspectives for both players and developers,” said Strain to Eurogamer.

“That fear and isolation was the catalyst for Possibility Space, a modern kind of game studio, where we are creating a joyful game that’s been my dream for many years. I’m delighted and grateful for the team that has chosen to share in this vision and bring it to life.”

Strain also founded ArenaNet in 2000, the studio behind GuildWars. It is clear he has an idea of what it takes to make a studio successful.

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Joining the studio are industry veterans from all areas including Jane Ng (Campo Santo, Valve) as Possibility Space’s Visual Director, Brandon Dillon (Oculus, Double Fine) as Technical Director, and Liz England (Ubisoft, Insomniac) as Simulation and Narrative Systems Director, former Vice Waypoint writer Austin Walker as IP Director, Richard Foge (Undead Labs, ProbablyMonsters) as Design Director, Leah Rivera (Undead Labs, ArenaNet) as Senior Narrative Systems Designer, and Brian Jennings (NZXR, Magic Leap) as Technical Design Director.

“Like many others, the past year and a half have been a fraught time for me,” Jeff Strain said. “While I am grateful that my family is safe, the anxiety, fear, and isolation of the last 18 months have been almost unbearable at times. That fear and isolation was the catalyst for Possibility Space, a modern kind of game studio, where we are creating a joyful game that’s been my dream for many years. I’m delighted and grateful for the team that has chosen to share in this vision and bring it to life.”