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“Never Say Never” on Days Gone Sequel Says the Game’s Director

Co-op would have been a focus in a possible sequel
Days Gone

Back in 2019, Sony Bend reportedly pitched a sequel to Days Gone to Sony but was denied, according to a Bloomberg report from over the weekend that also delved into a possible Last of Us Remake being worked on.

After the reports came in, Days Gone Director Jeff Ross chimed in on the sequel reports during a live-streamed interview with Twisted Metal and  God of War creator, David Jaffe.

“Never say never to anything, it’s just… maybe not right now,” Ross says on a potential Days Gone sequel.

Ross was unable to neither or confirm nor deny if a Days Gone sequel pitch was unsuccessful due to a non-disclosure agreement. Instead, he revealed from the beginning that the developer wanted to feature co-op in the original Days Gone so the sequel pitch included a “shared universe with co-op play”.

”[Taking] this world that you’ve built, and all these assets and systems, and repurpose them for some sort of similarly themed multiplayer version of this universe,” Ross says.

“So [it] would be with guys like Deacon trying to survive, building up a clubhouse or a crew. I think it would be fun to be in that world cooperatively and see what horde battles could be like.”

While Days Gone was a profitable title for the PlayStation brand, the development cycle for the game was lengthy and reception to it was mixed. Back when it launched, Bobby described in his Days Gone review that the game is an enjoyable experience that can be fun when it works even with a lack of polish, which Sony is known for.

Instead of greenlighting the sequel, Sony had a less risky project in mind for Sony Bend to work on; that being a new Uncharted game, under Naughty Dog’s supervision.

In fear of becoming a support studio and possibly absorbed by Naughty Dog, the developer requested to be taken off the project and work on something else.

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