You wondered where a passenger would go if they ever forgot to get out of a Transformerbefore said anthropomorphic vehicles morphed?
Finally, you wished getting ripped were really as easy as harnessing the power of Greyskull and not, in fact, the power of broccoli and a healthy sleep schedule.
If any of these sentences appealed to you, then it’s more than likely MythForce will as well.
It’s the first game to come as part of a partnership between Edmonton’s Beamdog with help from Texas’ Aspyr. It’s the first original content to come from Beamdog, which formed in 2009 and is most known for its work on the enhanced versions of the first two Baldur’s Gate games.
Similar to the everlasting youth of Saturday morning cartoons, Beamdog and MythForce are intended to help former BioWare co-founder Trent Oster recapture some youthful passion for game design. “I’m beyond excited to finally show off our team’s original work,” says Oster. “MythForce is pure, unadulterated fun— right out of the Saturday mornings of my childhood. With a simple yet satisfying game loop, it’s a big departure from the RPG classics we’re known for, but the Beamdog DNA is evident if you know where to look.”
In MythForce, Heroes level up as they explore the dungeon, unlocking different perks for each playthrough, as well as special rank upgrades that carry over to new sessions. Procedurally-generated maps with randomized encounters and loot keep each playthrough fresh. In true roguelite fashion, each time players are defeated, they have to start over at the beginning, but every playthrough makes them a little stronger. Stories unfold in an un-binge-able episodic format the way 80s television did, with MythForce Episode 1: Bastion of the Beastlord dropping on April 20th. Additional episodes will be coming as part of an ongoing Early Access phase.