I know making a game is no cakewalk and I respect these talented people who put their time and passion into making these worlds worth spending time in. I also understand the need for having to delay a game to make sure the game itself is ready for release with little to no issues, but, what I don’t understand is how more and more companies today are overpromising with unrealistic release dates. It’s shameful to me.
This is becoming a practice of the industry to put out dates to their products that literally are a gamble with their fan base. This being said,
The reason for the delay is rooted in bugs inside the network modes, and specifically problems with matchmaking. There are two large reasons for this problem, one of them being the large number of platforms supported (the solution for each platform is slightly different) and the other stems from the fact that the engine we are using is no longer being updated which means adjustments for matchmaking and online code are being made manually (actually reprogramming parts of the engine by the dev team themselves). Unfortunately, this is all a result of miscalculations on the part of us, the development staff. As a result, our fans who have been looking forward to Mighty No. 9 have been forced to wait for over half a year longer than expected, and for that we are sincerely sorry. I want to take this chance to apologize personally, and on the behalf of the development staff.
Over the end of the year break and the beginning of 2016, the development staff has been working on these issues non-stop without break, and thanks to their hard work the end is in sight. We continue to make progress to resolve these last issues that have been holding up the release of the game on the different platforms.
A bunch of delays leads into February as a firm date and now we’re into ‘Spring 2016.’ A new studio making this big project deserves some slack though, as we eagerly await the final release of Might No. 9!