London Studio

PlayStation’s London Studio Announces Untitled Online Co-Op Combat PS5 Game Set in a Fantasy London

PlayStation’s London Studio is seemingly going into a new direction similar to Guerilla Games with Horizon many years ago at this point, as London Studio co-studio head Tara Saunders announces its next game will be an online co-op combat game, according to an interview with GameIndustry.biz. The untitled game is set to be in development for PS5 and will use London Studio’s Soho Engine which is designed to take full advantage of the console, the news of the game being online as it’s in line with PlayStation’s plan to release 12 live service titles by its Fiscal year ending in March 2026.

As for the developer’s upcoming game, well Saunders calls it “our most ambitious game to date” and that the studio is planning “to take all of that innovation DNA [from over the years] and apply that into this online co-op combat game.”

“[In our concept art] you’re seeing a take on a modern fantasy London. Our overarching theme is about bringing fantastical and magical elements and intersecting that with familiar worlds, and you don’t get much more familiar to us than London,” London Studio co-studio head, Tara Saunders said in an interview with GameIndustry.biz.

“With this project, we really wanted to explore some new avenues and set ourselves some new challenges. We definitely wanted to try something a little bit different, and I think this new project really channels our ‘brave’ value and allows us to push ourselves on the ‘curious’ front, too. It’s an exciting future, it really is,” London Studio co-studio head, Stuart Whyte added in the same interview.

London Studio might not be a name you’re as familiar like Naughty Dog, Insomniac Games, or Guerrilla Games but the developer has been around in some form over the last 20 years. In the time the studio has existed, it has released some well-known games that used peripherals like Singstar Microphone, Buzz button controller, and PlayStation VR. Whyte says that they are planning to still use the tools and lessons they learned during the PSVR development of Blood & Truth and PlayStation VR Worlds on PS4 consoles and apply them to the PS5 title.

“But it’s fair to say that some of the toolset that we’re using dates back to the VR Worlds and Blood & Truth tech that we had on PS4. Because at the end of the day, VR games need to have super-efficient pipelines and engines,” Whyte said.