Konami’s Metal Gear Solid V Nuke Disarmament Scene Triggered Prematurely
Over the weekend, the PC version of Metal Gear Solid V: The Phantom Pain prematurely triggered the Nuclear Disarmament event. If you’re curious just exactly what that means, this is a hidden event that’s been tucked away in the game’s code since launch, and to see this event would require all the in-game nukes to be disarmed. What was supposed to be a peaceful gesture of shared world peace turned out to be a glitch in the system – and the worst part is Konami has no idea why the event was triggered.
Taking to Twitter on Sunday, the company confirmed that the event happened when it shouldn’t as the current nuke could on PC isn’t close to zero, thus, there’s something a foot in the code.
The nuclear disarmament event was triggered in the Steam version of METAL GEAR SOLID V: THE PHANTOM PAIN on Feb 2nd at approximately 12:00 GMT. We are still investigating, but can confirm that the event was triggered while the nuke count hadn’t reached zero. (1/3)
The most recent count of nukes is from last month, with the rundown including PS4: 1942. PS3: 1054, Xbox One: 331, Xbox 360: 398 and Steam: 7533. As it stands, there are many nukes left to be disabled before this event should even be seen. Right now, there are fans of the series frustrated by what is happening, some believing Konami to have done this to prepare for the launch of Metal Gear Survive, while others believing this to be an issue with the game’s code and how it deals with the number of total nukes in the game, causing it to overflow and read as a negative number.