Yesterday, Hideki Kamiya took to Twitter to explain why Bayonetta 3 would be a Switch exclusive. In a series of tweets, he broke down the saga for each game and how they came to be. It’s a pretty interesting read if you’re curious how these games came to be – each one has a unique history from the other and provide some insight on how the game industry works.
I've got something I want to tell you all. It's about Bayonetta 3. (1/15)
At the time, our company had only just been established, and we weren't properly equipped for multiplatform development, so after discussing with Sega, we decided to develop the game exclusively for Xbox 360. (4/15)
However, after that, one of Sega's trading partners ended up making a port for PS3, at Sega's behest. More recently, they also decided that a Steam version should be developed, which was released last year. Sega owns the rights to all of these versions. (5/15)
When we started making Bayonetta 2, we initially received funds from Sega to develop the game for multiple platforms, but the project was halted due to circumstances at Sega. Nintendo then stepped in to continue funding the game, allowing us to finish it. (6/15)
I cannot express how happy I am that we get to make Bayonetta 3, and we intend to do everything within our power to make it as good as it can be. That's all we can do, and we consider it our greatest mission. (14/15)
It’s nice to see support for Kamiya’s vision with Nintendo willingly helping fund the second game and third, as exclusives, of course. The second Bayonetta was a multiplatform game that then became a console exclusive, as you know, it was only for the Wii U.
This past December at The Game Awards, Nintendo revealed a port of the first two titles was coming to the Switch, as well as a third entry into the Bayonetta series sometime in the future.