iron man vr

Here Is How Iron Man VR Came To Be

Camoflaj is working on an exclusive Iron Man game for the PlayStation VR and early impressions are coming off far better than expected. The initial reveal trailer didn’t exactly give much information nor did it excite me as I thought it would. However, over the last few months, I’ve been following this game and reading first-hand impressions which have shifted my interest.

But how did this game even come to light? Well, according to Ryan Payton, head of Camoflaj, it’s because he knew a guy. Payton worked with Bryan Intihar, and the two became good friends. Intihar would go onto become the creative director on the excellent Marvel’s Spider-Man and also introduced Payton to Jay Ong, the head of Marvel Games. From there, the pieces slowly lined up for this to happen because Marvel wanted to work with Camoflaj and the studio wanted to work on a Marvel game.

“One thing led to another, and next thing I knew we were working with Marvel on Iron Man VR,” says Ryan Payton. “We eventually created a partnership with Sony, and they’ve been extremely supportive. They’ve always been about wanting to enable developers like Camouflaj to make not just an experimental game, but a full-fledged real game for PlayStation VR. That’s what we’ve been doing for the past two-and-a-half years.”

In an interview with Dean Takahashi, we learn more about the project, too.  Like the story is wholly original but takes cues from the films and comics. “Payton: Iron Man VR is a completely original story, built from the ground up. We obviously take some inspiration from the comics of the films, but it’s an original story. That’s one of the things we first started off with, working with Bill Roseman, the creative director of Marvel Games. How can we create an authentic Iron Man story that leverages the strengths of VR? The immersiveness and first-person nature.”

A team of over 50 people are currently at work on Iron Man VR and it’s proven to be a challenge to get the game to perform with only one PlayStation Camera. They’ve done work under the hood to allow players the ability to move around 360, “uninhibited” by the setup of the PlayStation VR.

Make no mistake, Iron Man VR is a full-fledge Marvel title and is going to play like one. The studio is hard at work on the campaign, they want to create an authentic Iron Man experience.

Source: VentureBeat