Following last week’s update to Gran Turismo 7 that saw the game seen over 24 hours of downtime and was unplayable, the developers have responded.
Polyphony Digital took to the PlayStation Blog with president and game director Kazunori Yamauchi explaining how the studio plans to make things up to the player. Last week’s update not only took the game offline but also made changes to the in-game currency system; this change made the process of earning credits and unlocking cars tedious.
“Thank you for your continued support and feedback on Gran Turismo 7, your voices have not gone unheard. I would like to apologize for the frustration and confusion caused last week with our patch updates which resulted in, not only a server outage but also adjustments to the in-game economy which were made without a clear explanation to our community.”
“We know that this is not the Gran Turismo experience you expect and we will be making a goodwill gesture in the form of a non-paid credit pack of 1 million Cr. available to those players who may have been affected*. You will see this hit your accounts shortly. Make sure you log into the game before April 25 to claim the credits,” said Yamauchi.
Players can expect to see changes in April following another update to Gran Turismo 7. This update will address the game’s economy and will increase payouts in the latter half of the World Circuits. Higher rewards for clearing Circuit Experience in all Gold/Bronze results, too. There will be eight new one-hour Endurance Races added to Missions and an increase of reward in Online Races. Your wallet will also be able to hold upwards of 100M credits and cars will be worth more.
Earning credits in Gran Turismo 7 has been inconsistent with many of the races offering minuscule rewards while also Legend cars costing far too much. Paired with microtransactions that have left players disappointed at the prices of each credit pack. Updates have been aimed at adjusting payouts but have also led to the situation.