Final Fantasy 16 / Final Fantasy XVI

Final Fantasy 16’s Ryota Suzuki Says Battle System Is His Personal Masterpiece

During a recent livestream to celebrate the launch of Final Fantasy 16 in Japan, Suzuki Ryota, the developer who worked on Devil May Cry and Dragon’s Dogma, believes this week’s anticipated title is his “personal masterpiece.”

After leaving Capcom in 202o, Suzuki Ryochi joined Square Enix, where he has since worked on Final Fantasy 16. In the previews and demo, you can see how his experience has provided the highly-anticipated title’s battle system with the frenetic energy and pacing Devil May Cry’s combat offers its fan.

Translated by Aitaikimochi, Ryochi says, “I’ve been making action games for the past 25 years in my career, and I truly think this game [Final Fantasy 16] is my own personal masterpiece.”

“We put priority on designing this game’s battle system to appeal to those who previously have not played or are not well versed in action games,” he continues.

Ryochi said, “I hope that those who have never played an action game before can go and try out Final Fantasy 16. I hope this game will give you a chance to experience the allure that an action game can bring.”

Having worked on Onimusha, Devil May Cryand Monster Hunter, the level of talent shown over the last 25 years is abundant, and it is clear that he’s given everything he’s learned in the previous two decades to Final Fantasy 16.

Final Fantasy 16 launches June 22, 2023, for PlayStation 5