Similar to how you would expect Aiden to find his balance when doing parkour, Techland hopes that they can find balance when it comes to the user interface in the upcoming Dying Light 2 Stay Human.
UI producer Agata Sykula attests that the most important focus of the team’s UI production is making sure that the game is as easy as possible to understand, as well as being as immersive as possible. The team at Techland oriented themselves to the challenge by gathering thousands of hours of playtesting recordings and fan feedback at preview events held earlier this year.
This allowed the various teams at Techland to build profiles of the various gamers who will approach Dying Light 2 Stay Human. For the UI team, this means working for the grizzled veteran, who prefers an immersive experience with little in the way of a HUD or overlay. For those who love information being overloaded as part of their experience, you can turn everything on.
On that last point, the team knows that not everybody wants to be at either end of the spectrum, so there’s more personal ability to customize coming to Dying Light 2 Stay Human. Health bars, maps, progress information and tutorials are all customizable to suit your desired level of detail.
Sykula also touches on another important profile: the accessible gamer. By definition of its complex RPG genre, Dying Light 2 Stay Human is limiting, but the team has added a number of options to enhance accessibility such as text size adjustments, subtitle backgrounds and speaker name coloration, colour blindness profiles, a left-handed control profile, and a tap/hold toggle for button prompts. The team hopes that the attention they put on listening to accessibility feedback means it will suit those players. It sounds like there’s more exploration to be done on this profile as well, which is both optimistic and worrying at the same time.
I, for one, am dying to know more about the accessibility options on offer!