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DiRT Rally Dev Diary Show The Road To Consoles

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DiRT has been a staple of racing for a while now, DiRT 2 and DiRT 3 were some of the best racing games I’ve ever played and enjoyed immensely at their respective launches.

I’ll be honest and admit I’ve not followed DiRT Rally, but, I’ve heard good things since the initial announcement.

In the video, the DiRT team talk about the reasons behind the latest in the smash hit DiRT series becoming a more focussed, more challenging rally and rallycross game that takes the series back in a similar direction to its early heritage in the Colin McRae games.

They discuss DiRT Rally’s Steam Early Access programme and how the feedback process with the DiRT community helped shape the game into a thrilling and authentic racing game that delivers an unforgettable white-knuckle feeling of racing on the edge, which console players will soon be able to experience for themselves.

They explain the core ideas behind the game, key components of immersing gamers in the fast, dangerous world of a rally driver and discuss the painstaking process of selecting, researching and building the game’s environments to deliver a wide variety of stages that challenge players’ endurance and concentration.

“The key pillar that we grew the whole game on was the idea of making the most authentic and best rally racing experience that had ever been made.” says Paul Coleman, Chief Games Designer “We started from the ground up, looking at what we needed to do with the tracks, how we needed to change the cars to make sure that they drove properly within them and getting that feeling right; the sense of flowing through a stage and of impending doom if you go off the road. All of that stuff really feeds into what it is to be a rally driver and the mindset that you approach the stages with.”

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Bobby has been gaming since he was old enough to walk. Since then, the interest has only grown stronger, and here we are today. Follow Bobby on Twitter, and just go with it. @bpashalidis

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