Crytek Downsizing To Refocus On Future Business Plans
Crytek will refocus on its business strategy for the future today after a period of turmoil has plagued the chain of studios. This means that there is to be closure of several of its studios.
The two studios that will remain are Frankfurt and Kiev and will work on producing “premium titles.”
Warface has been rumored to be sold off to a Russian developer if what Eurogamer is reporting to be factual.
Crytek today outlined a series of changes to its future business plans that will see the company refocus on its core strengths of developing innovative games and game-development technology. As part of the changes, Crytek will concentrate on development in its Frankfurt and Kiev studios and continue to develop and work on premium IPs. CRYENGINE will remain a core pillar of Crytek’s overall strategy, with enterprise licensees and indie developers alike continuing to be served by regular engine updates. All other development studios will not remain within Crytek and management has put plans into action to secure jobs and to ensure a smooth transition and stable future.
Crytek Co-Founder and Managing Director, Avni Yerli, said: “Undergoing such transitions is far from easy, and we’d like to sincerely thank each and every staff member – past and present – for their hard work and commitment to Crytek. These changes are part of the essential steps we are taking to ensure Crytek is a healthy and sustainable business moving forward that can continue to attract and nurture our industry’s top talent. The reasons for this have been communicated internally along the way. Our focus now lies entirely on the core strengths that have always defined Crytek – world-class developers, state-of-the-art technology and innovative game development, and we believe that going through this challenging process will make us a more agile, viable, and attractive studio, primed for future success.
This isn’t the first time Crytek has faced financial trouble. In 2014, the staff of Crytek UK was not paid on time, causing work on Homefront: The Revolution to halt.