Check Out The Tech Behind Borderlands 3

At the Game Developers Conference this week, Randy Pitchford took the stage during an Unreal Engine 4 presentation to show us what tech was being used to develop Borderlands 3.

To watch, we’ve included some archived footage for you to enjoy, showing Randy speaking at GDC.

Pitchford explained how his studio was trying new things on the distinct look of the next Borderlands series.

As mentioned by Pitchford, most of the assets used in the presentation were not final and their placement might not end up in the final game.


Bobby has been gaming since he was old enough to walk. Since then, the interest has only grown stronger, and here we are today. Follow Bobby on Twitter, and just go with it. @bpashalidis

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