Today marks five years of PlayStation VR, and Sony is celebrating the milestone by offering some tidbits about the technology, how things have changed over the last few years and what this means for the future of the platform.
Speaking on the PlayStation Blog today, Isabelle Tomatis, senior director of PS VR, eSports, Peripherals Marketing and Licensing was on hand to celebrate the milestone.
Starting in November, PlayStation Plus members will get three PS VR bonus games for no extra charge. Stay tuned for more details in the PlayStation Plus update in the next few weeks,” says Tomatis.
Five years later and PlayStation VR now offers more than 500 games and experiences on the platform, offering a diverse range of products for players, ranging from Rez Infinite to Astro Bot Rescue Mission.
We also learned the top five most played games around the world.
Here are the top five most played games around the world:
- Rec Room
- Beat Saber
- PlayStation VR Worlds
- The Elder Scrolls V: Skyrim VR
- Resident Evil 7 biohazard
The most-played PlayStation VR games by region were also shared:
- North America
- Rec Room
- Beat Saber
- The Elder Scrolls V: Skyrim VR
- Job Simulator
- Firewall: Zero Hour
- Europe
- Rec Room
- PlayStation VR Worlds
- Beat Saber
- The Elder Scrolls: Skyrim VR
- Resident Evil 7 biohazard
- Japan
- Resident Evil 7 biohazard
- The Elder Scrolls V: Skyrim VR
- PlayStation VR Worlds
- Beat Saber
- Gran Turismo Sport
Sony is promising a bright future for PlayStation Vr with new games currently in development including Moss: Book II, Wanderer, After the Fall, Humanity, Puzzling Places, Zenith: The Last City, and more.
Sony reached out to some of the studios who worked on the platform to share memories for this year’s celebration.
“VR was technology I was always interested in, so I was very excited to hear that PlayStation was creating a VR headset for a household setting. The first time I got to really experience PS VR was working on the prototype for KITCHEN, which was arguably the prologue setting things up for what later would become Resident Evil 7 biohazard,” says Masachika Kawata of Capcom. “Initially, I had only seen the prototype through a regular monitor and could only imagine how things would be in a VR environment, but I was not anticipating just how much the scare factor ramped up seeing things from within the headset. It really was astounding to see how much more immersive of an experience VR could truly be.”
“As far as I can recall, my first experience of PS VR was actually with a prototype of Project Morpheus (the codename of PS VR in its early phase) where I found myself at the top of a very high diving board with an Olympic pool right below me. This demo was meant to show how we can get a sense of vertigo in VR. And it worked remarkably well.” says Nicolas Doucet of Team Asobi.
On how PlayStation VR changed what developers thought was possible on a console:
“PSVR has given a whole new way of playing that wasn’t quite the same beforehand. Being able to move your hands around to aim a weapon, lift a hatch, drag yourself up a mountain, or throw a donut into a neighboring cubicle felt totally unique compared to regular gameplay,” says Stu Tilley of Firesprite. “The immersion PS VR offers through the quality of the displays is the ultimate way to experience a game world – sitting at the dinner table of the main house in Resident Evil 7 on PS VR is truly unforgettable!