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Call of Duty: Modern Warfare Beta Biggest in Franchise History

Activision and Infinity Ward confirmed that this past weekend’s Call of Duty: Modern Warfare beta is the largest in franchise history, with millions of gamers downloading the beta. The beta, ran across two consecutive weekends, beginning Thursday, Sept. 12, and ending Monday, Sept. 23. The Beta included crossplay, enabling gamers to play together across PS4, Xbox One, and PC for the first time in franchise history.

As someone who enjoyed Black Ops IV, but couldn’t invest time the game deserved, the Modern Warfare reboot alleviated any fatigue the series had for me. I spent three weekends playing the beta through Gunfight, Ground War, Team Deathmatch, Nightvision Mode and more. Each gun is extremely satisfying to use, the audio is fantastic and animations for each movement is slick. In short, this is the best Call of Duty in years and I can’t wait for the final retail release next month.

With the end of the beta now behind us, Infinity Ward spoke about the beta and fixes they were implementing thanks to the successful beta periods. Over on Reddit, the developers shared a list of things they wanted to make sure are fixed by launch.

• Blurriness while ADSing or on the matchmaking screen on PC

• Crashes on Xbox One and PC (please check existing threads on here if you’re experiencing one of these crashes)

• Players are unable to chat with console platforms while on PC

• Players were able to change their input device midmatch. We deployed a fix for this during the beta.

• Recon Drone UI staying on screen after using

• Juggernaut Suit not spawning out of the crate and the mask staying on screen after the player has died in the suit and respawned back in to match

• Ground War: In some cases, players would spawn or be ‘pushed’ under the map, allowing them to kill enemy players while being hidden. Friendlies are also able to spawn on under the map as well. We’re looking into how you spawn on your teammates as well as spawning in on vehicles in general, too.

• Players are unable to shoot through open rails/towers

• Screen tearing on character and weapon models on Xbox

• VTOL Jet firing through the roof of various buildings in Quarry

• Suppressed M13 still uses normal audio sounds

• Settings not saving on PC

• FOV Slider setting reverting to default after loading into the map. This has been fixed.

• Doors not opening or closing as intended. In some cases, players are able to see through closed doors.

• Cyber Attack: Unable to defuse the bomb. Unable to pick up a weapon after being revived

• Various audio bugs where the only audio being played is of vehicles, no audio, or only weapons

• Xbox users: We know of a bug with invites and joining up from the Xbox Dashboard. While this is being investigated, you can still send invites and join up with friends within the game.

• Staying as a Party after a match: After completing a match as a party, some players are unable to find a new match and are stuck in the matchmaking lobby. We’re still looking into this issue, but in the meantime, disbanding your party and joining back up is a temporary solution while we work on a fix.

• Spawning and Visuals: Spawning is currently inconsistent on some maps, so thank you for sharing your videos with us and sharing your feedback. We’ll continue to monitor the spawn system and we’ll update you if we deploy any changes. We will also be looking into lighting and exposure on various areas of the map, such as how you view dark rooms from the outside of a building and vice versa, for example.

• Voice chat: Voice chat is inconsistent when joining up with players on other platforms. This is being investigated.

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Bobby has been gaming since he was old enough to walk. Since then, the interest has only grown stronger, and here we are today. Follow Bobby on Twitter, and just go with it. @bpashalidis

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