• Fire Emblem: Three Houses Preview

    I stepped into my one-hour preview of Nintendo’s Fire Emblem: Three Houses with the desire to look at the game as I’m sure many players out there are––as a potential gateway into the Fire Emblem franchise. The Fire Emblem series has been built over the course of 13 core-entries,...
  • Review: Cadence of Hyrule

    As I kid, I often found myself humming the soundtrack Koji Kondo created for The Legend of Zelda. His music stuck with me throughout my entire life. I attribute a large portion of my affection to the series to his work. Which is why my ears perked up when...
  • Post E3 2019 Interview With Nintendo Canada’s Andrew Collins

    Nintendo once again held a jam-packed E3 Direct show during the week of major conferences. The publisher detailed new updates on upcoming titles such as Luigi’s Mansion 3, Pokemon Sword and Shield, and Animal Crossing. On top of that, Nintendo blew the internet away by announcing that the iconic...
  • Review: Everybody’s Golf VR

    I’m standing on the green and tilt my head up, taking in the rays of the sun that extend over Everybody’s Golf VR’s Forest course. Driver, or rather PlayStation Move in hand, I adjust my grip and club to account for the wind. I take a breath and give...
  • The Best Games And Gaming Tech We Saw At Collision Conference

    Collision Conference made its way to Toronto and gathered an audience of over 25,000 this past week. The first of three Collision Conferences to be held in the city sought to line the show floor of the Enercare Centre with startups and tech behemoths and celebrate the growing tech...
  • Spider-Man: Into The Spider-Verse: Interview With Head Of Physical Production Pam Marsden

    Pam Marsden, Head of Physical Production for Sony Pictures Animation, took center stage at Collision Conference in Toronto. Marsden held a brief 15-minute keynote in which she reflected on the success and challenges endured during the production of the Academy Award-winning Spider-Man: Into the Spider-Verse. For those unaware of...
  • Apple Showcases Canadian App Developers

    Apple’s App Store is continuously updated with new, revolutionary apps each day. Some of which are designed to make your day-to-day schedule more organized, some focus on improving health, and some are honed into providing entertainment during downtime. iOS developers are everywhere, ranging from grassroots single-party studios to larger,...
  • Ghost Recon Breakpoint: Interview With UX Director Matthew Tomkinson

    Ubisoft Paris announced their follow up to 2017’s Ghost Recon Wildlands today. Ghost Recon Breakpoint continues the story of Nomad and a new batch of Ghost operators as they infiltrate the island of Auroa. The Ghosts are tasked to combat ex-Ghost and leader of the Wolves, Cole D. Walker....
  • Ghost Recon Breakpoint: Hands On Impressions

    Ubisoft invited us out to join a group for a briefing of Ghost Recon Breakpoint ahead of the official announcement. During our time, we learned about the story and gameplay. At the end of the briefing, the group watched a live, in-depth demo played by four members of the...
  • Ghost Recon Breakpoint: Everything We’ve Learned

    Ubisoft has announced the next phase in the Ghost Recon series: Ghost Recon Breakpoint. Acting as a direct follow up to Ubisoft’s 2017 Ghost Recon Wildlands, Ghost Recon Breakpoint is a story-driven narrative continuing the story of Nomad and his fellow Ghost operations unit as they take down a...
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