Assassin’s Creed: Mirage Will Centre Itself In The Series’ Roots
While I’ve always liked the new trilogy of Assassin’s Creed titles, I never quite loved them. Sure, Origins, Odyssey, and Valhalla are fun and have a lot of content, but they’ve also lost the magic of older games like Black Flag, Unity, and Syndicate. Earlier titles were tighter in the narrative, the setting, and the world.
I always preferred one major location of a sprawling open world and for good reason — the latter games felt lifeless compared to older titles, too. Assassin’s Creed 2 was an eye-opener for me, it provided a massive step up in storytelling and world-building and for the most part, subsequent entries did the same. The Ancient trilogy has some great moments in it but it lacks the fundamentals that older titles have and I’ve been clamouring for a return to the series’ roots.
Speaking with GamesRadar+, Assassin’s Creed creative director Stéphane Boudon has confirmed that when Assassin’s Creed Mirage launches, it’ll be less like Origin, Odyssey, and Valhalla and more like the older games. Boudon says that the newer games are “great games with the promise to live an epic journey in a strong fantasy,” and hears fans call for a more “character-driven story” and “the core pillars of the first ACs in a more intimate scale.”
Set in 9th century Baghdad, players will learn the backstory of one of Valhalla’s most familiar characters — Basim, the Hidden One Eivor meets in Ravensthorpe. Basim is a crucial character and important to much of the overarching lore. Mirage will tell us the tale of how he joined the order.
A lot of what we’ve seen mirrors Assassin’s Creed and Assassin’s Creed 2. The setting will be familiar to those who played through Altair’s journey and many of the moves shown in the trailer above were featured in trailers for Assassin’s Creed 2.