In a future where interstellar travel is commonplace–our story begins in a distant star system, on the fictional planet Rubicon 3. Our independent mercenary protagonist is smuggled into Rubicon for a mysterious new substance, Coral. Huge, multi-layered stages will let players make the most of their AC’s exceptional movement and attack capabilities.
Overwhelm enemies with up to 4 weapons simultaneously, equipped to each arm and shoulder. Assault Boost is one of the core abilities at your disposal, used for both traversal and combat. Take full advantage of your Armored Core’s mobility to navigate the environment freely. Use boost to take the fight to the air, extending combat dimensions beyond the 2D plane. Use vertical catapults to gain even more altitude, and launch into the action from above.
Against more formidable enemies, they deal impact damage to their Attitude Control System to temporarily put them out of action. This is called Stagger. Any attack received in this state is considered a direct hit, dealing heavy damage.
Assembly lets you exchange various parts of your Armored Core, including weapons, frame parts such as the head and core, and internal parts for power management. Assembling an Armored Core to fit your playstyle and strategy is crucial to success.
The gameplay demo also shows your character picking up jobs from the Arquebus Group. It asks you to attack a mining ship and clear the Eye, a giant laser cannon. The ship is enormous and eclipses your robot’s size.
Some missions will see your character partner with AI allies to defeat enemies. You’ll also face rival Armored Core pilots and battle it out. You’ll need to learn to master enemy movements and learn Assembly to overcome battles.
Armored Core VI: Fires of Rubicon launches on PlayStation 4, PlayStation 5, Xbox One, Xbox Series, and PC on August 25.