AMD FSR 2.0 Source Code Now Widely Available For Developers

AMD’s FidelityFX Super Resolution version v2.0.1 source code is now available on GitHub for developers to incorporate the technology into their games.

In the gaming world, open-source technologies mean better games with even better performance too! AMD also known as Advanced Micro Devices has released its latest open-source temporal upscaling solution for game developers to use.

Most people know AMD for its graphics cards & chips, which have been widely adopted by gaming laptop brands such as Hewlett Packard for its summer 2022 release the Omen 16. Others might know AMD as being the reason why most PC towers have cool colourful lighting which is essential for any aesthetic gaming setup these days. But, today we’re here to talk about AMD’s efforts on the upscaling software side.

According to AMD’s official press blog, the GPU Open blog, their newest version of temporal upscaling technology is available for integration and they’ve also included a guide to provide support.

AMD’s technology renders games in Low Res to improve performance and simultaneously upscales images without losing quality.

This tech aims to improve upon what we’ve seen with former FidelityFX Super Resolution versions.

AMD is putting an emphasis on not just making good-looking hardware but they’re also contributing to the software side of things with FSR. There’s nothing wrong with doing it all at once. Good software with

Super Resolution 2.0 comes with the support of Vulkan and DX12 (Direct X 12). In the works is a rollout of support for Unreal Engine 4.26 & 4.2, as well as Unreal Engine 5 as a plugin. For now, FSR 2.0 is tweaked to run fast on RDNA 2 graphics cards, but it does work on Nvidia GPUs too.

AMD also released a YouTube video showcasing their FSR 2.0 technology in action using Bethesda’s awesome game Death Loop as a test. It looks pretty awesome.


Image Source: Deathloop Official Brand Shop Displate

FSR 1 & 2 are both unique and can be used for different gaming scenarios. Therefore developers can still opt for version 1 as an option alongside 2 when needed. This means developers willing to go the extra mile can allow players to choose between FSR versions while playing.

Detailed guidelines for developers are available on AMD’s Github.