Ratchet & Clank: Rift Apart is out now! Reviews have been overwhelmingly favourable, with our own Bobby Pashalidis calling it “basically if Pixar took on Ratchet & Clank then made an interactive movie.”
You may recall that I tried my hand at writing about the features for control and optimization the game provides that are also accessibility options.
But I wanted to share with you — with his permission, of course — my friend, Steve Saylor’s, a recent interview with Insomniac Games’ Game Director Mike Daly, who chats with Steve about what the studio learned about accessibility through their work on Spider-Man [2018] and Marvel’s Spider-Man: Miles Morales [2020].
The interview touches on a specific topic that was particularly fascinating because Daly touches on how it has become easier on the studio to make their games accessible and even to go further in building off of the accessibility they can already carry over. As someone whose day job involves carrying lessons of accessibility into new content, this is something I appreciate on a deeper level. I’m also in the process of writing an essay for Console Creatures on accessible game design and “easy mode” – so this chat will likely be cited in that! Keep checking the site for that!
If you do anything with what is left of your day, throw this chat on in the background.
Oh, and be sure to follow Steve’s channel.