Absolver launches on August 29 for PlayStation 4 and PC – and the countdown is on a game I’m hotly anticipating, simply because I’ve never seen a battle system that I’ve been so curious to get into. In a new video, titled Friends and Foes, we learn about the online portion of Absolver, as well as some of the post-release content that will be out, with content expected four to eight weeks after Absolver hits stores.
The core of Absolver’s gameplay is its deep fighting mechanics and online combat. Prospects will enter the plains of Adal alone and encounter both AI-controlled opponents and live players through Absolver’s shared online experience structure. Players will roam the world as their own independent ‘server’ as the game seamlessly introduces other Prospects into their game experience.
Once players encounter one another they will have a choice to engage in friendly sparring, more aggressive PvP combat, or cooperative PvE play with up to three players at once. Through online cooperative play each Prospect will be able to learn new moves from one another, progress on their path to Absolution, and gain experience points that can be spent on one of six attributes to improve their skills.
Absolver also features unique fighting school mechanic where more advanced players can create their own school of combat that other players may join. The school creator effectively becomes a mentor to these students and this relationship allows for the mentor’s students to use their Combat Deck and the more robust catalog of more advanced moves that comes with it.