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PAX West Interview: NIS President On Stronger Localization, the Importance of the Trails Series, the Advantage of Being “Niche,” and More
Village In the Shade’s Developers Skipped Romance Because They Didn’t Want Marriage to Become The “End Game”
Speaking With Insomniac Games’ Gavin Goulden on Marvel’s Wolverine: Inspiration, Directions, and More
“It Isn’t the Way You Influenced the Next Designer to Do What You Did, It’s How You Influenced Those Who Got to Play” — Raph Koster on the Legacy of Star Wars Galaxies, the State of MMOs, and His Ambitious New Game